#ifndef _RES_RESOURCES_H_
#define _RES_RESOURCES_H_

extern const u8 sfx_laser[2560];
extern const Palette megapong_pal;
extern const Image bg1;
extern const TileSet train_tileset;
extern const MapDefinition train_map;
extern const Palette train_palette;
extern const SpriteDefinition nemo_sprite_big;
extern const SpriteDefinition nemo_sprite_small;
extern const Palette sonic_pal;
extern const SpriteDefinition sonic;
extern const TileSet nemox1_tileset;
extern const MapDefinition nemox1_map;
extern const Palette nemox1_palette;
extern const SpriteDefinition nemo_sprite;
extern const Image bgtile;
extern const Image bgtile_g_over00;
extern const Image bgtile_g_over01;
extern const Image bgtile_g_over02;
extern const Image bgtile_g_over03;
extern const Image bgtile_g_over04;
extern const Image bgtile_g_over05;
extern const Image bgtile_g_over06;
extern const Image bgtile_g_over07;
extern const SpriteDefinition imgball;
extern const SpriteDefinition ship;
extern const Image background;
extern const SpriteDefinition bullet;
extern const SpriteDefinition spr_powerup;
extern const SpriteDefinition vpaddle;
extern const SpriteDefinition vpaddle_small;
extern const SpriteDefinition chosby;
extern const Image floor;
extern const Image wall;
extern const Image light;
extern const SpriteDefinition runner;
extern const SpriteDefinition rock;
extern const Image eikImg;
extern const Image nemoxImg;
extern const Image joustxImg;
extern const Image metroidxImg;
extern const Image bubblexImg;
extern const Image demonxImg;
extern const Image pigsyImg;
extern const SpriteDefinition pongImg;
extern const SpriteDefinition tilerImg;
extern const SpriteDefinition runnerImg;
extern const SpriteDefinition galagaImg;

#endif // _RES_RESOURCES_H_
